Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per pale knight level after 1st Proficiencies Hit Points at 1st Level: 8 + your Constitution modifier Proficiencies gained: simple weapons, shortswordsĪs a pale knight, you gain the following class features: Hit Points.If you gain a level in a class other than your first, you only gain some of that class's starting proficiencies: In order to multiclass into the the pale knight, you must meet its prerequisites. First, your highest ability score should be Dexterity, followed by Wisdom and then Constitution. You can make a pale knight quickly by following these suggestions. You will have to engage in melee combat in order to use your powerful ranged attacks. It is generally best to have both a high Dexterity and a high Wisdom score, but you can lean more into one or the other via your choice of charms and ASI/feats.Īdditionally, bear in mind that your main class resource, Soul, is not recovered by resting, but rather by striking enemies. They are similar to Eldritch Invocations but can be equipped & unequipped each short or long rest. It's also important to consider what combination of charms you will be using. Were they born with combat capability, or was it gained through years of difficult training? However, in the context of roleplaying games, feel free to break this precedent.Īs you build your Pale Knight, think about the origin of their abilities. Traditionally, pale knights do not speak and show no emotion. You rescue the world's vulnerable populations from terrible fiends and evil deities. – From 'Elegy for Hallownest' by Monomon the Teacherīorn of wyrm and root, of soul and void, you are a pale knight. Under palest watch, you taught, we changed, base instincts were redeemed,Ī world you gave to bug and beast as they had never dreamed. Triple Jab ~ Scarlet grabs their Pin and jabs swiftly three times with it.īoomerang Pin ~ Scarlet throws their Pin in a similar fashion to a boomerang, hence the name.Īura of Slashes ~ Scarlet slashes their Pin around extremely fast.In wilds beyond they speak your name with reverence and regret,įor none could tame our savage souls yet you the challenge met, Triple Slash ~ Scarlet grabs their Pin and quickly slashes three times. Wall Jump ~ Scarlet grabs onto a wall and jumps off.ĭouble Jump ~ Scarlet leaps into the air after already jumping. Scarlet's fighting style is mostly quick slashes and jabs, and some dashing and jumping. (If you want to add your character here please tell me on my message board) ~ Scarlet likes Quirrel for no apparent reason, and likes his helmet. Whenever they run into Zote, they get so angered by Zote's ignorance and arrogance, that they slap them in the face. Scarlet is usually friendly when in conversation, but they don't actively try to talk to people. It's very similiar to their normal appearance, with the only differances of their cloak being slightly more sharp, their eyes flipped, and the spikes on their horns exaggerated. When they are freed from their shell, their shade emerges. Their final pair of horns is on the top of their head, curving up like a pair of demon horns, then going in to three small spikes. The second pair is larger and higher on their cheeks, like the top of a butterfly's pair of wings. The first pair is small and low on their cheeks, like the bottom of a butterfly's pair of wings.
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